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Night time event "Improvements"

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Night time event "Improvements"

Post by Spookster on Thu Jul 02, 2015 6:13 pm

Hello everyone!

Most of you know night time events, sometimes nothing happens and sometimes you get a heart boost but that was it... So what I did is re-added and improved some old events like the killevent! And as a bonus you may get a few more buffs depending on your dungeon quest progress ^^

Here's a list of some effects that can happen

- Heart boost
- Nothing
- Ender pearl gift
- Kill event (which gives you cheese after defeating a number of mobs)
- A bad event
- Much more!


And that's not all! Coming back at the dungeon aspect here's a example: The bad event happens and everyone gets a debuff, however players who have beaten x dungeon get a extra buff (Nothing to major) I thought that would be a interesting addition ^^

If you have any comments/ideas/complaints be sure to tell me so I can improve the events!

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Re: Night time event "Improvements"

Post by bryceio on Fri Jul 03, 2015 3:54 am

1: Maybe you could have the ender pearls not be named, because that takes up more inventory spaces if you normally use/have ender pearls. 2: This thread is actually a thing, I thought you guys were joking?
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Re: Night time event "Improvements"

Post by Adamsuper2002 on Sun Jul 05, 2015 3:39 am

Great addition! However, I am a little sceptical about one thing, the "If you complete a set amount of dungeons you don't get debuffs". While this seems good on paper, in reality, its forcing us to do combat, something some people may not be very good at, or not like very much. Then these players, who for example, want to build a house, and haven't defeated any dungeons yet, may get something like poison and nausea, which might interfere with their building plans, or, if they die (To get rid of the debuffs), will slow down their progress significantly.

Besides that, I love the idea. More events like this would give the game experience even more depth! So overall thank you, just revise over the paragraph above please. (This is just an opinion, I'm not trying to force that upon anybody, if you disagree, that's fine)
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Re: Night time event "Improvements"

Post by Spookster on Sun Jul 05, 2015 4:11 am

Adamsuper2002 wrote:Great addition! However, I am a little sceptical about one thing, the "If you complete a set amount of dungeons you don't get debuffs". While this seems good on paper, in reality, its forcing us to do combat, something some people may not be very good at, or not like very much. Then these players, who for example, want to build a house, and haven't defeated any dungeons yet, may get something like poison and nausea, which might interfere with their building plans, or, if they die (To get rid of the debuffs), will slow down their progress significantly.

Besides that, I love the idea. More events like this would give the game experience even more depth! So overall thank you, just revise over the paragraph above please. (This is just an opinion, I'm not trying to force that upon anybody, if you disagree, that's fine)

Eh Hammy as of now (And probably will stay to be fair) Everyone gets a debuff even after beating a set amount of dungeons, however players who have done some progress in the quest will both get a debuff and buff. This means that I will not and NEVER debuff players with a random night event based on their quest progress.  (And a poison effect would just be evil >v<)

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Re: Night time event "Improvements"

Post by Adamsuper2002 on Mon Jul 06, 2015 4:24 am

Oh, I understand now, sorry for the inconvenience and thanks for making it clear to me
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Re: Night time event "Improvements"

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