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» BAN THE PERSON ABOVE YOU
Our Plan B - Page 2 EmptySun May 24, 2020 10:02 am by Spookster

» Yep, it's about Gulliver.
Our Plan B - Page 2 EmptySat May 23, 2020 5:17 pm by bryceio

» The Future of Pochi
Our Plan B - Page 2 EmptySat May 23, 2020 4:44 pm by Spookster

» Whitelisting Applications
Our Plan B - Page 2 EmptyFri Jul 19, 2019 2:55 am by Spookster

» Building up Kakariko Village
Our Plan B - Page 2 EmptyThu Mar 29, 2018 3:41 pm by bryceio

» Whitelist Application Troubles
Our Plan B - Page 2 EmptyWed Jul 12, 2017 11:00 pm by monica4

» Whitelist Applications - Archive 3
Our Plan B - Page 2 EmptyFri Jun 16, 2017 2:03 pm by Spookster

» Name changing warning
Our Plan B - Page 2 EmptySun May 28, 2017 10:10 am by Oo_ProHunterz_oO

» FML error help
Our Plan B - Page 2 EmptyFri May 26, 2017 10:37 pm by bryceio


Our Plan B

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a4955
CandyDemon
CreativeBrain10
XxBrendan12xX
bryceio
TheHylianWizard
Lomgren
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Ciabatta
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Our Plan B - Page 2 Empty Re: Our Plan B

Post by bryceio Sun Aug 09, 2015 3:17 am

Ciabatta wrote:I would if it weren't so destructive over the standard vanilla crafting; but the fact that it makes it impossible for non-tinker players to play the game kind of spells its death knell.  Sorry about that.  ;-;
Just a question, what do you mean by "it makes it impossible for non-tinker players to play the game"?
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Post by Ciabatta Sun Aug 09, 2015 2:38 pm

When I was playing Tinker's Construct on LB, it annoyed me that I couldn't simply craft an iron sword using the vanilla recipe... I had to go through the whole convoluted routine of smelting the blade from scratch, and the same happened with other recipes too.  That, and suddenly diamond pickaxes can't break obsidian, I mean WTH?!

So that's too disruptive, and to be fair this could be the reason why we may end up jettisoning Biomes O Plenty as well since it disrupts terrain generation too much for little in return as far as maintaining the theme.  Sad

On the other hand, that mod is also the best at keeping up-to-date, and it makes the nether more interesting
  Hmmm....
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Post by Lomgren Sun Aug 09, 2015 4:20 pm

I'm actually not a fan of making tons of changes to the Nether. I've played mod packs where the Nether was pretty much unrecognizable, and it just felt wrong.
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Post by bryceio Mon Aug 10, 2015 12:22 am

Ciabatta wrote:When I was playing Tinker's Construct on LB, it annoyed me that I couldn't simply craft an iron sword using the vanilla recipe... I had to go through the whole convoluted routine of smelting the blade from scratch, and the same happened with other recipes too.  That, and suddenly diamond pickaxes can't break obsidian, I mean WTH?!

So that's too disruptive, and to be fair this could be the reason why we may end up jettisoning Biomes O Plenty as well since it disrupts terrain generation too much for little in return as far as maintaining the theme.  Sad

On the other hand, that mod is also the best at keeping up-to-date, and it makes the nether more interesting
  Hmmm....
Would this happen to have been during Agarian Skies?
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Post by Ciabatta Mon Aug 10, 2015 7:25 am

Yes, so it was only an Agrarian Skies thing?  D:
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Post by XxBrendan12xX Mon Aug 10, 2015 12:13 pm

Do you think we could maybe add the little blocks mod? I think that would be good for the tinies to build houses.
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Post by Ciabatta Mon Aug 10, 2015 1:56 pm

Well granted Little Blocks will be more doable, and we could Morph down to something that could seem to live in them.  It's a possibility, although now I'm beginning to worry that we're piling on too many mods.

This might be okay if people are willing to install so many mods or create a mod collection, but I'm not sure how "legal" the last option could be.
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Post by Raddaman8000 Mon Aug 10, 2015 2:22 pm

Well, with Little Blocks, there is that lag problem that we should take into consideration too. That's the only reason it's not on Big Sister that I've heard, so it may cause a problem there.
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Post by bryceio Mon Aug 10, 2015 3:02 pm

Ciabatta wrote:Yes, so it was only an Agrarian Skies thing?  D:

Not exactly, but there was a mod(or config) that disabled tool crafting in order to add a little difficulty.
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Post by Ciabatta Mon Aug 10, 2015 4:26 pm

Raddaman8000 wrote:Well, with Little Blocks, there is that lag problem that we should take into consideration too.  That's the only reason it's not on Big Sister that I've heard, so it may cause a problem there.
Allegedly this gets fixed in the newer versions, but considering the potential lag from other mods, I do agree I rather not take the chance.  If we're going to intentionally lag the server, its better that it come from a mod that offers considerable gameplay value, rather than a purely cosmetic one.  ^^
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Post by CreativeBrain10 Mon Aug 10, 2015 5:50 pm

Ciabatta wrote:After some initial testing, I have bad news and good/bittersweet news.  The bad news is that after testing CustomNPCs with Morph, it appears like it's not possible to morph into CustomNPCs.  Which I guess is understandable given how complex the NPC is.  Sad

If you have the proper versions of custom NPC's and Morph you can morph into custom NPC's you just gotta:
A) Set them up so they can be attacked and killed by the player
and
B) Make sure you have the correct versions of both mods
but there are some cons to this:
1) Your not always gonna have the hit box of the NPC
2) If you change there stats in any way it can cause problems
And if you dont believe me then go through and try every single one of them as it worked in my modded world(Before I had to restart it)
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Post by Ciabatta Mon Aug 10, 2015 6:04 pm

Yeah, no way will I do all that.  >>

We will work under the assumption that they will not work.
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Post by Lomgren Mon Aug 10, 2015 11:38 pm

It looks like this has some info on Tinker's Construct and blocking vanilla stuff from working:

https://www.reddit.com/r/feedthebeast/comments/1zuf00/how_do_i_disable_the_use_of_woodenstone_tools/
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Post by CandyDemon Wed Aug 12, 2015 4:13 pm

Ok well, I haven't been active at all recently but I did think I could give some Ideas to this "Plan B." I've read over what is currently planned, It seems Great! It should allow for very creative gameplay. And as far as size changing things go.. Well I have found a mod based of the new Ant-Man movie here: http://www.curse.com/mc-mods/minecraft/231447-antman
It works well on servers as i am currently playing with a few friends and i use it to help run wires and cables from Ender IO and Applied Energistics. Apparently, the mod author plans on adding the Giant-Man variant for anyone who knows their comics! Although the mod is in beta, it works reasonably well, with little to no bugs. Also, no worldgen blocks are added so thats a plus, but the suits require a sort of fuel so you will be limited to a certain time for being small. tongue
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Post by Ciabatta Wed Aug 12, 2015 4:23 pm

Woah Nelly!  D:

Okay!  Well, that is VERY promising.  Leave it to movies to inspire young minds.  XD

Granted if we were to pursue this, that would pretty much clinch the deal to stick with 1.7.10 as that is what this mod uses.
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Post by CandyDemon Wed Aug 12, 2015 4:28 pm

I know right! I really kinda nerded out when i saw this, also when i saw this: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2420176-tardis-mod-updated-to-v0-985-on-29-05-2015
Its a Tardis mod that allows each player to have their own custom Tardis! Allows for coordinate based transport, as well as cross dimensional! Note: ruins Galacticraft, but i guess its technically a spaceship?
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Post by Ciabatta Wed Aug 12, 2015 5:09 pm

Quick question... Does this suit cause any OP buffs and is it possible to disable these?  Not sure if we'd want to risk having Tinies be billions of times stronger than Normals if it doesn't make much contextual sense.  XD
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Our Plan B - Page 2 Empty Re: Our Plan B

Post by Ciabatta Wed Aug 12, 2015 5:40 pm

Hmmm... Well that's something to consider.  I mean granted the Morph Mod wouldn't have been any better in terms of balance, but it will definitely change the dynamic of the game.  Oh why isn't anything ever easy?!  XD
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Post by CandyDemon Wed Aug 12, 2015 5:45 pm

There are config options in the mod, as you get a strength 3 buff when small, i suppose to follow the movie's logic. (can be disabled in config) Also, a bug i found while testing it, Yellowjacket can crash you if you are wearing the helmet but not the rest of the suit if you jump. Very odd but its the only bug i've encountered.
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Post by a4955 Wed Aug 12, 2015 5:55 pm

I personally like LB how it is currently (I haven't been on much because of stuff irl and I will be on more after about a week, I'm on vacation and can't get wifi for the life of me), but I seem to be the only one who thinks this. I do think this is a great idea though, although I hope the monthly mod elections stay though, they are fun.
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Post by Ciabatta Wed Aug 12, 2015 6:28 pm

Sadly this would effectively dissolve LB as a public server so the monthly mod thing would be kaput.  -.-
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