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» BAN THE PERSON ABOVE YOU
July Suggestions EmptySun May 24, 2020 10:02 am by Spookster

» Yep, it's about Gulliver.
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» The Future of Pochi
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» Building up Kakariko Village
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» Whitelist Application Troubles
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» Whitelist Applications - Archive 3
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July Suggestions

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July Suggestions Empty July Suggestions

Post by HanChi Sun Jun 14, 2015 3:52 pm

Hello everyone!
I made this topic to share my idea of which mod we can have for next month.

I think it might be nice to have Sim-U-Kraft and Morph Beta together. ^^

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Post by Ciabatta Sun Jun 14, 2015 5:07 pm

Hmm, if we go with that, I'd suggest a third mod to make use of the morph mod.  Mo Creatures is always a good compliment to that, although granted we wont use development versions this time (to avoid crashing issues with those tree creatures like last time). XD
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Post by SarahEnyo Sun Jun 28, 2015 7:26 pm

Morph's mod tends to glitch with the smaller or bigger creatures [mainly birds & bats] but I have used it with the monster girl mod and it worked great with it. Most of the monsters are player sized so the hit box glitch was barely noticeable.
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Post by Ciabatta Sun Jun 28, 2015 9:00 pm

Okay, so there was an issue with a few Pixelmon refugees, and the prospect of pairing Sim-u-Kraft with Pixelmon.  While the two mods do work (albeit the 1.7.10 version), the bad news is that Pixelmon impairs the ability of the Sim-u-Kraft mod to work properly by it completely undermining vanilla Minecraft (which Sim-u-Kraft is designed to enhance).  

Therefore, we sadly cannot accommodate the Pixelmon refugees until the August flavor, when we'll be able to carry over to a new mod, preferably Pixelmon for Minecraft 1.8 by itself.

For the July Flavor, which I hope to launch tonight or tomorrow perhaps, we expect to move forward with Hannah's proposal of:

- Sim-U-Kraft
- Morph Mod
- Mo Creatures

Thank you.  ^^
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Post by Ciabatta Mon Jun 29, 2015 3:35 am

Okay, the initial test of this is set up.  There was a bit of confusion over the mod selection, and in fact the intended mod was supposed to have been MCA, not Sim-u-Kraft (which is singleplayer only), so that's been corrected.

Here's what the final mod list looks like and is currently running on LB:

- CustomMobSpawner 3.3.0
- DrZharks MoCreatures Mod v6.3.1
- iChunUtil-4.2.2
- MCA-5.0.6-1.7.10-universal
- Morph-Beta-0.9.1
- MoVillages-1.3.1
- RadixCore-2.0.2-1.7.10-universal

CMS, IChun and Radix are just dependency files to make everything else work -- otherwise, MCA, Mo Creatures and Mo Villages make up the bulk of the mod selection, with Morph mod added as a support mod so we can run around as mice or elephants.  ^^

Had to play around with the mob spawn rates in Mo Creatures to get sea animals and hostile mobs to appear in singleplayer, so hopefully the configuration works here on multiplayer as well.  *fingers crossed*

Anyway, let me know if everything is working fine before I make the official announcement.
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Post by Spookster Mon Jun 29, 2015 5:30 am

I played around a bit on little brother and managed to get a bunch of different morphs Razz

So far no problems ^^ atleast I haven't encountered any
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Post by Ciabatta Mon Jun 29, 2015 8:18 am

Thank you, Spookie!  ^^
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Post by HanChi Mon Jun 29, 2015 11:39 am

Same here! But when I was trying to launch minecraft, there was a slight error with Java and the only way I could fix that was with the java fixer mod. Other than that, everything is fine and dandy.

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Post by Spookster Mon Jun 29, 2015 12:55 pm

Hello! A few players and I were playing around on the server with the Minecraft comes alive mod and were wondering if it would be possible to add the doctor crayfish furniture mod. We could make realistic decorated houses for the npc's and families!

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282349-mrcrayfishs-furniture-mod-v3-4-7-the-kitchen

Don't know if it would work 100% with the morph mod though
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Post by Ciabatta Mon Jun 29, 2015 1:03 pm

Hi!  Well Hannah the grand monthly mod would have the final say, but that sounds cool.  I was also going to suggest adding the Chocolate Quest mod to give people something interesting to do, and to research new potential imports for the server. ^^
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Post by HanChi Mon Jun 29, 2015 1:17 pm

Oooh, I've used that mod before. It certainly would be awesome to add to the modlist. I approve. ^^

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Post by Ciabatta Mon Jun 29, 2015 2:21 pm

Woohoo!  I  though you approve the furniture mod or the Chocolate Quest or both?  ^^
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Post by HanChi Mon Jun 29, 2015 2:24 pm

We should try both first, and if one doesn't work than we can have the other - or if both work then both. ^^

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Post by Ciabatta Mon Jun 29, 2015 2:26 pm

Woohoo!!!  I'll do the testing later.  Try not to explore too much so dungeons can spawn in unloaded chunks later. ^^
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Post by HanChi Mon Jun 29, 2015 2:27 pm

Hehe, we haven't all gone far out yet.

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Post by Ciabatta Mon Jun 29, 2015 11:55 pm

And done!  Please be advised, the following TWO NEW ADDITIONS have been added to Little Brother:

- chocolateQuest-1.7.10-1.0
- MrCrayfishFurnitureModv3.4.7(1.7.10)

Remember, we're still in beta phase, so no official announcement has been made yet.  Just basically test and let me know if everything works before I officially unveil the July flavor. ^^

Thank you!  ^^
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Post by Ciabatta Thu Jul 02, 2015 5:36 pm

Okay, so since things have been going relatively well with this flavor testing, I guess I'll officially announce this tonight.  Yay!  ^^
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Post by HanChi Fri Jul 31, 2015 5:35 pm

Hey everyone, were wondering whether to extend this months flavour or not. I heard some of you want Pixelmon for the next mod but I haven't heard anything about it lately. What do you want to do?

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Post by SarahEnyo Fri Jul 31, 2015 9:34 pm

I vote to extend it. I haven't been well enough to check it out yet and I want to have the chance to. >.<
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Post by bryceio Sat Aug 01, 2015 3:42 am

I'm all for a 2nd month, but my computer isn't... one sec, let me check the manual study
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Post by Ciabatta Tue Aug 18, 2015 12:21 am

Okay, I think we will keep LB on for one more week, and then we officially close this flavor, and in fact the entire flavor system in general.  I want to use next week for testing out LB with the new modifications for the upcoming parallel server.  ^^
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Post by Ciabatta Sat Aug 22, 2015 10:46 pm

Okay, and tomorrow is essentially the last day of Little Brother as we know it today, so please go ahead and wrap things up.  We had a great run, and I hope the Parallel server will offer new opportunities to continue the fun once more.  ^^

Speaking of which, the next step will be to try and load a test world of the Parallel server with at least Spawnington added in as a good test sample.
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Post by Ciabatta Mon Aug 24, 2015 1:04 am

ugh, never mind, today was filled with too many IRL twists and turns to even begin the move to the Parallel server, so I will keep LB on a bit longer. I may just decide to keep it on until the end of August, that way I can make sure everything is up and running offline before I load it on the server.

So if you like MCA and Chocolate Dungeons... you can keep playing it a little longer. ^^
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