Do you think Aether II should be removed from little brother?
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Do you think Aether II should be removed from little brother?
Do you think Aether II should be removed from little brother?
Please expand on your reasons for getting rid of aether or keeping it?
If we remove it then we can move to 1.6.4 meaning we would be able to have mo'creatures and the morph mod.
If we remove it then we can move to 1.6.4 meaning we would be able to have mo'creatures and the morph mod.
Last edited by invisibledragon on Mon Mar 03, 2014 2:28 pm; edited 1 time in total
invisibledragon- Posts : 135
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Re: Do you think Aether II should be removed from little brother?
People playing now have to be mindful they could lose all their aether items
Also, there's still a chance we can still play it.
Also, there's still a chance we can still play it.
invisibledragon- Posts : 135
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Re: Do you think Aether II should be removed from little brother?
I think we should keep it, even if its buggy and the dungeons dont work, its a cool world to explore and the launcher for it makes it easy to install the other mods on too =].
Even if we cant get to the bosses, the dungeons are still fun to fight through and the party system that comes with it are really useful too
Even if we cant get to the bosses, the dungeons are still fun to fight through and the party system that comes with it are really useful too
ShadowScale- Posts : 699
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Re: Do you think Aether II should be removed from little brother?
Thanks for your reply shadow you have a some very good points.
invisibledragon- Posts : 135
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Re: Do you think Aether II should be removed from little brother?
Aye! These are some amazing points. ^^
There is also the possibility that Twilight Forest itself could be causing the conflict... indeed, based on the forge error logs, it seems some things like the zephyr snowball and bosses are being excluded because they're IDs are already registered. I will have to run a few tests tonight and see if I can isolate the error. ^^
There is also the possibility that Twilight Forest itself could be causing the conflict... indeed, based on the forge error logs, it seems some things like the zephyr snowball and bosses are being excluded because they're IDs are already registered. I will have to run a few tests tonight and see if I can isolate the error. ^^
Ciabatta- Admin
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Re: Do you think Aether II should be removed from little brother?
And I just tried this out after the server restart, so this may have something to do with it. But so far, no floating kangeroos, no invisible snowballs, and on missing boss monsters. Either it was a firsttime glitch, or something is afoot client-side, but otherwise I rather enjoyed myself. ^^
Granted there are way too many zephyrs and they ARE annoying (and currently it seems there is nothing that can stop their bouncing, other than feather falling), so I tried reducing their spawn rate. Hopefully it works, though I still think one is too many. ^^
Granted there are way too many zephyrs and they ARE annoying (and currently it seems there is nothing that can stop their bouncing, other than feather falling), so I tried reducing their spawn rate. Hopefully it works, though I still think one is too many. ^^
Ciabatta- Admin
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Re: Do you think Aether II should be removed from little brother?
Ciabatta wrote:And I just tried this out after the server restart, so this may have something to do with it. But so far, no floating kangeroos, no invisible snowballs, and on missing boss monsters. Either it was a firsttime glitch, or something is afoot client-side, but otherwise I rather enjoyed myself. ^^
Granted there are way too many zephyrs and they ARE annoying (and currently it seems there is nothing that can stop their bouncing, other than feather falling), so I tried reducing their spawn rate. Hopefully it works, though I still think one is too many. ^^
Thank god!
"F****** Kangarooooooooooooooooos!!! " - R.I.P ShadowScale 3rd March 2014
ShadowScale- Posts : 699
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