Necropolis
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Necropolis
Hey all,
It was previously mentioned that a Lich Tower from Twilight Forest could be used as a makeshift blessing shop for 8x players. While the building is too narrow to serve this purpose, I still want to import one of these towers into our map anyway... but as a centerpiece to a new town.
I think it would be interesting to create a thematic town centered around the undead, as in a necropolis. Perhaps not even make it a standard player town, but a town exclusively for mobs, poorly lit and with custom mob spawners for unconventional mobs (e.g., wither skeletons, blazes), and perpetual dark clouds hanging over it. It can be treated as a very large dungeon for the adventurous (and suicidal) players who want to try and siege the undead city for fame, fortune and loot.
Plus when it comes around time for Halloween, it would make a great party destination as well.
It was previously mentioned that a Lich Tower from Twilight Forest could be used as a makeshift blessing shop for 8x players. While the building is too narrow to serve this purpose, I still want to import one of these towers into our map anyway... but as a centerpiece to a new town.
I think it would be interesting to create a thematic town centered around the undead, as in a necropolis. Perhaps not even make it a standard player town, but a town exclusively for mobs, poorly lit and with custom mob spawners for unconventional mobs (e.g., wither skeletons, blazes), and perpetual dark clouds hanging over it. It can be treated as a very large dungeon for the adventurous (and suicidal) players who want to try and siege the undead city for fame, fortune and loot.
Plus when it comes around time for Halloween, it would make a great party destination as well.
Ciabatta- Admin
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Re: Necropolis
Ciabatta wrote:Hey all,
It was previously mentioned that a Lich Tower from Twilight Forest could be used as a makeshift blessing shop for 8x players. While the building is too narrow to serve this purpose, I still want to import one of these towers into our map anyway... but as a centerpiece to a new town.
I think it would be interesting to create a thematic town centered around the undead, as in a necropolis. Perhaps not even make it a standard player town, but a town exclusively for mobs, poorly lit and with custom mob spawners for unconventional mobs (e.g., wither skeletons, blazes), and perpetual dark clouds hanging over it. It can be treated as a very large dungeon for the adventurous (and suicidal) players who want to try and siege the undead city for fame, fortune and loot.
Plus when it comes around time for Halloween, it would make a great party destination as well.
Yeah! thats a cool idea, its like the whole town is one big dungeon to explore =P I like that, though we'd have to make it really hard xP to make it a real challenge to get into and complete it.
Also, some way of preventing giants from entering the area, since they could clear the hordes easily or help players bypass areas by lifting them up to the higher areas in the towers.
ShadowScale- Posts : 699
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Re: Necropolis
Hehe,thank you Shad.^^
And I wouldnt be too worried about giants... the buildings would be so big and well defended (and dangerous), that they may have no trouble dispatching a foolish giant. They may even have giants of their own.
And I wouldnt be too worried about giants... the buildings would be so big and well defended (and dangerous), that they may have no trouble dispatching a foolish giant. They may even have giants of their own.
Ciabatta- Admin
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Re: Necropolis
Ghost city?
Whohoooo!
Ehm nothing....
Whohoooo!
Ehm nothing....
Spookster- Admin
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Re: Necropolis
Hehe, well this is a call for volunteers as well, especially since this particular project doesn't require advanced building skills. The grittier and morr decrepit, the better.
I guess once I import the tower, it'll be grand opening to start this thing. It may not be right away since id like to find a great spot for it on the map... and to boost the theme, I may have to import an appropriate "biome" for it as well.
I guess once I import the tower, it'll be grand opening to start this thing. It may not be right away since id like to find a great spot for it on the map... and to boost the theme, I may have to import an appropriate "biome" for it as well.
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Re: Necropolis
I look forward to helping to build this and killing tons of mods when we are finished >
invisibledragon- Posts : 135
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Re: Necropolis
Noo it ruined my evil face reverse time
(:<
(:<
invisibledragon- Posts : 135
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Re: Necropolis
What's this about giants being dispatched easily?
I... might as well help build this. If solely for the purpose of showing Cia what a professional giant adventurer is capable of afterwards
I... might as well help build this. If solely for the purpose of showing Cia what a professional giant adventurer is capable of afterwards
BurgerWarrior- Posts : 540
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Re: Necropolis
BurgerWarrior wrote:What's this about giants being dispatched easily?
I... might as well help build this. If solely for the purpose of showing Cia what a professional giant adventurer is capable of afterwards
hehehe, well if we have mob spawners spawning 8x heavily armoured skeletons, it may not be a walk in the park for your average giant sieger. Not to mention such a Necropolis would probably have ghasts and blazes as well, which surely are a Giant's worst nightmare (at least a Giant not equipped with a fire resistance potion, hehe).
And later tonight, I am going to attempt to convert Biomes O Plenty biomes into vanilla-compatible ones, and see if these can be imported to our server... if so, not only would I be able to use a Deadland (or something comparably dark and spooky) as the basis for the Necropolis, but also we'll have the ability to add some gorgeous landscaping to our world.
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Re: Necropolis
Ciabatta wrote:BurgerWarrior wrote:What's this about giants being dispatched easily?
I... might as well help build this. If solely for the purpose of showing Cia what a professional giant adventurer is capable of afterwards
hehehe, well if we have mob spawners spawning 8x heavily armoured skeletons, it may not be a walk in the park for your average giant sieger. Not to mention such a Necropolis would probably have ghasts and blazes as well, which surely are a Giant's worst nightmare (at least a Giant not equipped with a fire resistance potion, hehe).
And later tonight, I am going to attempt to convert Biomes O Plenty biomes into vanilla-compatible ones, and see if these can be imported to our server... if so, not only would I be able to use a Deadland (or something comparably dark and spooky) as the basis for the Necropolis, but also we'll have the ability to add some gorgeous landscaping to our world.
Hehehehe, you mean 8x skellies with leather pants? (And what makes you think I don't have a barrel of fire resistance on hand at all times?)
Anywho, that sounds great! ...Though I have this sinking suspicion that for these new biomes to be easily accessible, we'll need a new world...
BurgerWarrior- Posts : 540
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Re: Necropolis
Oh yeah ^^::::
Well okay, lets make that mega weapons XD
Oh and nope, the new biomes will be in preexisting land. Thats the beauty of it.
Well okay, lets make that mega weapons XD
Oh and nope, the new biomes will be in preexisting land. Thats the beauty of it.
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Re: Necropolis
This is relevant to our interests...
http://ciabatta-breadalot.blogspot.com/2014/03/massive-weeds.html
http://ciabatta-breadalot.blogspot.com/2014/03/massive-weeds.html
Ciabatta- Admin
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Re: Necropolis
Ciabatta wrote:This is relevant to our interests...
http://ciabatta-breadalot.blogspot.com/2014/03/massive-weeds.html
Son of a... this has activated my explorer mode...
LET THE SEARCH BEGIN
ShadowScale- Posts : 699
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Re: Necropolis
ShadowScale wrote:Ciabatta wrote:This is relevant to our interests...
http://ciabatta-breadalot.blogspot.com/2014/03/massive-weeds.html
Son of a... this has activated my explorer mode...
LET THE SEARCH BEGIN
Hey i know where =P
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Re: Necropolis
Lich Tower added!
But I won't say where, you'll have to find it, teehee...
[hint: its on the map] ^^;
But I won't say where, you'll have to find it, teehee...
[hint: its on the map] ^^;
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Re: Necropolis
Ciabatta wrote:Lich Tower added!
But I won't say where, you'll have to find it, teehee...
[hint: its on the map] ^^;
Whaaat?
Need to find....
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Re: Necropolis
I found it. It's not big enough for me
BurgerWarrior- Posts : 540
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Re: Necropolis
BurgerWarrior wrote:I found it. It's not big enough for me
Where Can't seem to find it
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Re: Necropolis
You'll probably break all the pretty spawners, though...
BurgerWarrior- Posts : 540
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Re: Necropolis
BurgerWarrior wrote:You'll probably break all the pretty spawners, though...
Found it
Well is this claimable...?
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Re: Necropolis
BurgerWarrior wrote:You'll probably break all the pretty spawners, though...
No i won't =P
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Re: Necropolis
it wont matter, we can always recreate the spawners.
And this one is claimable, its too small to make a proper Necropolis capital. Having seen how amazing Ur-Ghast towers are, I may import THAT instead.
And this one is claimable, its too small to make a proper Necropolis capital. Having seen how amazing Ur-Ghast towers are, I may import THAT instead.
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Re: Necropolis
Okay, Monster Island is as good as set up!
It's not quite the Necropolis idea I originally had in mind... but it CAN be.
The Deadlands region of Monster Island would be a great place for a spooky town and cemetery, complete with giant beast skeletons littering the land, and other creepy things. Certainly the area is large enough for that. >v>
It's not quite the Necropolis idea I originally had in mind... but it CAN be.
The Deadlands region of Monster Island would be a great place for a spooky town and cemetery, complete with giant beast skeletons littering the land, and other creepy things. Certainly the area is large enough for that. >v>
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