Biome Imports
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Iceman13590
Minoriko
Spookster
invisibledragon
Jams
ShadowScale
Ciabatta
11 posters
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Biome Imports
Well I have my own biomes and structures I'd like to bring over onto the server... but in case there's anything YOU would like to suggest, by all means let me know so I can start developing a reliable schedule to queue up these imports. ^^
This should include either biomes from another mod (e.g., Biomes o' Plenty, Twilight Forest), structures from another mod (e.g., Better Dungeons, Battle Towers), public map file structures (e.g., the Cheese Quest House), or biomes from post-1.7 Minecraft. No need to worry about complexity, but definitely aim for things that blend nicely with the terrain and don't contain too many non-vanilla blocks. Also, a general location on the map where you think this import would look great would be awesome too.
Below are the list of completed imports on the server to date:
This should include either biomes from another mod (e.g., Biomes o' Plenty, Twilight Forest), structures from another mod (e.g., Better Dungeons, Battle Towers), public map file structures (e.g., the Cheese Quest House), or biomes from post-1.7 Minecraft. No need to worry about complexity, but definitely aim for things that blend nicely with the terrain and don't contain too many non-vanilla blocks. Also, a general location on the map where you think this import would look great would be awesome too.
Below are the list of completed imports on the server to date:
- World Tree/Twilight Oak Tree [Twilight Forest]
- Cheese Quest House [The Great Cheese Redux map]
- Redwood forest [Biomes O' Plenty]
- Dead Swamp [Biomes O' Plenty]
- Mountain [Biomes O' Plenty]
- Lich Tower [Twilight Forest]
- Mesa Plateau/Bryce [vanilla Minecraft 1.7]
- Glacier [Twilight Forest]
- Aurora Tower [Twilight Forest]
- Monster Island - Deadlands [Biomes O Plenty]
- Monster Island - Wastelands [Biomes O Plenty]
- Monster Island - Volcanoes [Biomes O Plenty]
- Monster Island - Dark Tower [Twilight Forest]
- Monster Island - Nether Fortress [vanilla Minecraft Nether]
- Ice Spikes [vanilla Minecraft 1.7]
- Sacred Springs [Biomes O' Plenty]
- Pirate Ships [Better Dungeons]
- Pirate's Cove [Better Dungeons]
- Canyon [Biomes O' Plenty]
Last edited by Ciabatta on Sun Apr 13, 2014 3:56 am; edited 4 times in total
Ciabatta- Admin
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Re: Biome Imports
Ciabatta wrote:Well I have my own biomes and structures I'd like to bring over onto the server... but in case there's anything YOU would like to suggest, by all means let me know so I can start developing a reliable schedule to queue up these imports. ^^
This should include either biomes from another mod (e.g., Biomes o' Plenty, Twilight Forest), structures from another mod (e.g., Better Dungeons, Battle Towers), public map file structures (e.g., the Cheese Quest House), or biomes from post-1.7 Minecraft. No need to worry about complexity, but definitely aim for things that blend nicely with the terrain and don't contain too many non-vanilla blocks. Also, a general location on the map where you think this import would look great would be awesome too.
Below are the list of completed imports on the server to date:
- World Tree/Twilight Oak Tree [Twilight Forest]
- Cheese Quest House [The Great Cheese Redux map]
- Redwood forest [Biomes O' Plenty]
- Dead Swamp [Biomes O' Plenty]
- Mountain [Biomes O' Plenty]
- Lich Tower [Twilight Forest]
- Mesa Plateau/Bryce [vanilla Minecraft 1.7]
- Glacier [Twilight Forest]
- Aurora Tower [Twilight Forest]
*cracks fingers* time to get to work then xP
*searches for biomes*
ShadowScale- Posts : 699
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Re: Biome Imports
Updated the list with the new Monster Island biomes, yay!
Ciabatta- Admin
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Re: Biome Imports
Updated to include the Monster Island capital buildings, hehe.
Ciabatta- Admin
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Re: Biome Imports
CANNNDYYY BIOOOMEEE
Jams- Posts : 231
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Re: Biome Imports
Ok i know this doesn't count as a boime BUT could you possible import the blaze grinder from dravices. You should be able to get to it from the new spawn's nether portal you you should find a path near the are you appear in , it will take you to the blaze grinder. If that is not possible i can always make a new one.
invisibledragon- Posts : 135
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Re: Biome Imports
Yay! Thank you Jammy! I believe the actual mod name is CandyCraft. Hopefully I can gather a good island from this, and it won't require much block replacement.
I'd love for a Candy Island to act as a counterweight to Monster Island. ^^
I'd love for a Candy Island to act as a counterweight to Monster Island. ^^
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Re: Biome Imports
invisibledragon wrote:Ok i know this doesn't count as a boime BUT could you possible import the blaze grinder from dravices. You should be able to get to it from the new spawn's nether portal you you should find a path near the are you appear in , it will take you to the blaze grinder. If that is not possible i can always make a new one.
YAY! Invisi, you came!!
*me hugs you* :happycia*
And SURE that's more than possible... I mean if I could import Monster Island, then anything is really truly possible. ^^
I will try to get that grinder in for you, and other interesting things I may find along the way.
Ciabatta- Admin
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Re: Biome Imports
Blaze Farm delivered!
Ciabatta- Admin
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Re: Biome Imports
Yay . Thanks Ciabatta
invisibledragon- Posts : 135
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Re: Biome Imports
Better dungeons mod dungeons?
Spookster- Admin
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Re: Biome Imports
HappySpookster wrote:Better dungeons mod dungeons?
Well yes, thats already mentioned in my description above. Do you have a favorite dungeon or structure you'd like me to add first?
There is also the Ruins Mod, but not sure how similar it is.
Ciabatta- Admin
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Re: Biome Imports
Added a few more based on my latest blog... ^^
http://ciabatta-breadalot.blogspot.com/
http://ciabatta-breadalot.blogspot.com/
Ciabatta- Admin
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Re: Biome Imports
Pirate land? is it claimable? because i have a idea!
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Re: Biome Imports
Hehehe, well unless otherwise specified, yeah these are public lands, so you're free to live in them and expand on them. The only thing asked is that you not be greedy, and I doubt that will be an issue since most of you guys are so good about sharing.
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Re: Biome Imports
Hehehe Greedy the only thing there with loot was the island itself
So if claimable it will be the big Pirate RP Grounds
So if claimable it will be the big Pirate RP Grounds
Spookster- Admin
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Re: Biome Imports
Yay!! Pirate RP! Finally, someone is talking my language!!
(Not as far as pirates, I dont know how to talk pirate... just about fun roleplay that doesnt involve tons of angst, whining or melodrama). XD
(Not as far as pirates, I dont know how to talk pirate... just about fun roleplay that doesnt involve tons of angst, whining or melodrama). XD
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Re: Biome Imports
Remember Ciabatta you can change your language in minecraft to pirate.
invisibledragon- Posts : 135
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Re: Biome Imports
Lol, I thought that was just the interface XD
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Re: Biome Imports
Ciabatta wrote:I dont know how to talk pirate...
It be easy t' talk pirate when you use t' pirate translator I discovered while surfin' t' web.
And aye this be a thing.
You kind o' talk a little pirate already, by sayin' aye instead o' yes.
http://www.talklikeapirate.com/translator.html
ShadowScale- Posts : 699
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Re: Biome Imports
I found something!
http://www.minecraftforum.net/topic/357201-mace-v1112-random-cities-generator/
It makes random city's with options such as desert you can select how much cities you want in a world and if you also want the Schematic
http://www.minecraftforum.net/topic/357201-mace-v1112-random-cities-generator/
It makes random city's with options such as desert you can select how much cities you want in a world and if you also want the Schematic
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Re: Biome Imports
HappySpookster wrote:I found something!
http://www.minecraftforum.net/topic/357201-mace-v1112-random-cities-generator/
It makes random city's with options such as desert you can select how much cities you want in a world and if you also want the Schematic
Yeah but it most likely will overwrite someones house or work if we used that, difficult enough already doing it manually.
Cool mod, but would cause a lot of problems and is too unpredictable
ShadowScale- Posts : 699
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Re: Biome Imports
ShadowScale wrote:HappySpookster wrote:I found something!
http://www.minecraftforum.net/topic/357201-mace-v1112-random-cities-generator/
It makes random city's with options such as desert you can select how much cities you want in a world and if you also want the Schematic
Yeah but it most likely will overwrite someones house or work if we used that, difficult enough already doing it manually.
Cool mod, but would cause a lot of problems and is too unpredictable
Plot twist ITS NOT A MOD!
Its a program that creates a world with cities =P and you can activate the Schematic function so it creates the world and every city that was generated gets a schematic that will be placed in the save file of that cetain world
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Re: Biome Imports
ShadowScale wrote:Ciabatta wrote:I dont know how to talk pirate...
It be easy t' talk pirate when you use t' pirate translator I discovered while surfin' t' web.
And aye this be a thing.
You kind o' talk a little pirate already, by sayin' aye instead o' yes.
http://www.talklikeapirate.com/translator.html
Lol, but I use "aye" to be cuuuuuuuuuuuute. XD
[I use it as one would use "hai" in Japanese] :3
Ciabatta- Admin
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Re: Biome Imports
HappySpookster wrote:I found something!
http://www.minecraftforum.net/topic/357201-mace-v1112-random-cities-generator/
It makes random city's with options such as desert you can select how much cities you want in a world and if you also want the Schematic
Oh GAWD, why do programmers insist on using that POS Microsoft .Net programming language. T_T
But that aside, this looks interesting, at least as far as starter cities to populate all throughout the world (not unlike the Better Dungeons or Ruins mod places I plan to sprinkle about.
I'd have to check it out, or maybe someone can try it and shoot me a sample schematic of one of these towns to see how it looks like. Itmay be a bit odd, but the fact it's procedurally-generated interests me since that way no one can say we just hock other people's builds into our server -- all of these would be unique builds.
I would limit it to small cities and towns, though, I'd hate for this to make people feel like they couldn't/should build things of their own.
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