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Biome Imports

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Iceman13590
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Biome Imports Empty Biome Imports

Post by Ciabatta Fri Mar 21, 2014 3:03 am

Well I have my own biomes and structures I'd like to bring over onto the server... but in case there's anything YOU would like to suggest, by all means let me know so I can start developing a reliable schedule to queue up these imports.  ^^

This should include either biomes from another mod (e.g., Biomes o' Plenty, Twilight Forest), structures from another mod (e.g., Better Dungeons, Battle Towers), public map file structures (e.g., the Cheese Quest House), or biomes from post-1.7 Minecraft.  No need to worry about complexity,  but definitely aim for things that blend nicely with the terrain and don't contain too many non-vanilla blocks.  Also, a general location on the map where you think this import would look great would be awesome too.  Smile

Below are the list of completed imports on the server to date:


  • World Tree/Twilight Oak Tree [Twilight Forest]
  • Cheese Quest House [The Great Cheese Redux map]
  • Redwood forest [Biomes O' Plenty]
  • Dead Swamp [Biomes O' Plenty]
  • Mountain [Biomes O' Plenty]
  • Lich Tower [Twilight Forest]
  • Mesa Plateau/Bryce [vanilla Minecraft 1.7]
  • Glacier [Twilight Forest]
  • Aurora Tower [Twilight Forest]
  • Monster Island - Deadlands [Biomes O Plenty]
  • Monster Island - Wastelands [Biomes O Plenty]
  • Monster Island - Volcanoes [Biomes O Plenty]
  • Monster Island - Dark Tower [Twilight Forest]
  • Monster Island - Nether Fortress [vanilla Minecraft Nether]
  • Ice Spikes [vanilla Minecraft 1.7]
  • Sacred Springs [Biomes O' Plenty]
  • Pirate Ships [Better Dungeons]
  • Pirate's Cove [Better Dungeons]
  • Canyon [Biomes O' Plenty]


Last edited by Ciabatta on Sun Apr 13, 2014 3:56 am; edited 4 times in total
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Post by ShadowScale Fri Mar 21, 2014 5:02 am

Ciabatta wrote:Well I have my own biomes and structures I'd like to bring over onto the server... but in case there's anything YOU would like to suggest, by all means let me know so I can start developing a reliable schedule to queue up these imports.  ^^

This should include either biomes from another mod (e.g., Biomes o' Plenty, Twilight Forest), structures from another mod (e.g., Better Dungeons, Battle Towers), public map file structures (e.g., the Cheese Quest House), or biomes from post-1.7 Minecraft.  No need to worry about complexity,  but definitely aim for things that blend nicely with the terrain and don't contain too many non-vanilla blocks.  Also, a general location on the map where you think this import would look great would be awesome too.  Smile

Below are the list of completed imports on the server to date:


  • World Tree/Twilight Oak Tree [Twilight Forest]
  • Cheese Quest House [The Great Cheese Redux map]
  • Redwood forest [Biomes O' Plenty]
  • Dead Swamp [Biomes O' Plenty]
  • Mountain [Biomes O' Plenty]
  • Lich Tower [Twilight Forest]
  • Mesa Plateau/Bryce [vanilla Minecraft 1.7]
  • Glacier [Twilight Forest]
  • Aurora Tower [Twilight Forest]


*cracks fingers* time to get to work then xP

*searches for biomes*
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Post by Ciabatta Sun Mar 23, 2014 12:30 pm

Updated the list with the new Monster Island biomes, yay!  Very Happy
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Post by Ciabatta Tue Mar 25, 2014 3:05 am

Updated to include the Monster Island capital buildings, hehe. Smile
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Post by Jams Tue Mar 25, 2014 2:21 pm

CANNNDYYY BIOOOMEEE

Biome Imports Maxresdefault
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Post by invisibledragon Tue Mar 25, 2014 2:39 pm

Ok i know this doesn't count as a boime BUT could you possible import the blaze grinder from dravices. You should be able to get to it from the new spawn's nether portal you you should find a path near the are you appear in , it will take you to the blaze grinder. If that is not possible i can always make a new one. Smile
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Post by Ciabatta Tue Mar 25, 2014 2:41 pm

Yay! Thank you Jammy! I believe the actual mod name is CandyCraft. Hopefully I can gather a good island from this, and it won't require much block replacement.

I'd love for a Candy Island to act as a counterweight to Monster Island. ^^
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Post by Ciabatta Tue Mar 25, 2014 2:42 pm

invisibledragon wrote:Ok i know this doesn't count as a boime BUT could you possible import the blaze grinder from dravices. You should be able to get to it from the new spawn's nether portal  you you should find a path near the are you appear in , it will take you to the blaze grinder. If that is not possible i can always make a new one. Smile

YAY! Invisi, you came!! Very Happy

*me hugs you* :happycia*

And SURE that's more than possible... I mean if I could import Monster Island, then anything is really truly possible. ^^

I will try to get that grinder in for you, and other interesting things I may find along the way. Smile
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Post by Ciabatta Wed Mar 26, 2014 12:49 am

Blaze Farm delivered! Very Happy
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Post by invisibledragon Wed Mar 26, 2014 3:49 am

Yay . Thanks Ciabatta Smile
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Post by Spookster Thu Mar 27, 2014 2:43 am

Better dungeons mod dungeons?   Very Happy
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Post by Ciabatta Thu Mar 27, 2014 3:02 am

HappySpookster wrote:Better dungeons mod dungeons?   Very Happy

Well yes, thats already mentioned in my description above. Do you have a favorite dungeon or structure you'd like me to add first? Smile

There is also the Ruins Mod, but not sure how similar it is.
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Post by Ciabatta Fri Apr 11, 2014 2:01 am

Added a few more based on my latest blog... ^^

http://ciabatta-breadalot.blogspot.com/
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Post by Spookster Fri Apr 11, 2014 8:12 am

Pirate land?  is it claimable? because i have a idea!  Very Happy
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Post by Ciabatta Fri Apr 11, 2014 8:19 am

Hehehe,  well unless otherwise specified, yeah these are public lands, so you're free to live in them and expand on them.   The only thing asked is that you not be greedy, and I doubt that will be an issue since most of you guys are so good about sharing.  Smile
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Post by Spookster Fri Apr 11, 2014 9:07 am

Hehehe Greedy the only thing there with loot was the island itself

So if claimable it will be the big Pirate RP Grounds  Very Happy
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Post by Ciabatta Fri Apr 11, 2014 12:08 pm

Yay!! Pirate RP! Finally, someone is talking my language!! Very Happy

(Not as far as pirates, I dont know how to talk pirate... just about fun roleplay that doesnt involve tons of angst, whining or melodrama).   XD
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Post by invisibledragon Fri Apr 11, 2014 2:12 pm

Remember Ciabatta you can change your language in minecraft to pirate. Smile
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Post by Ciabatta Fri Apr 11, 2014 6:17 pm

Lol, I thought that was just the interface XD
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Post by ShadowScale Fri Apr 11, 2014 6:54 pm

Ciabatta wrote:I dont know how to talk pirate...

It be easy t' talk pirate when you use t' pirate translator I discovered while surfin' t' web.
And aye this be a thing.

You kind o' talk a little pirate already, by sayin' aye instead o' yes.  pirat

http://www.talklikeapirate.com/translator.html
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Post by Spookster Sat Apr 12, 2014 10:16 am

I found something!

http://www.minecraftforum.net/topic/357201-mace-v1112-random-cities-generator/

It makes random city's  Very Happy  with options such as desert you can select how much cities you want in a world and if you also want the Schematic  Very Happy
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Post by ShadowScale Sat Apr 12, 2014 12:46 pm

HappySpookster wrote:I found something!

http://www.minecraftforum.net/topic/357201-mace-v1112-random-cities-generator/

It makes random city's  Very Happy  with options such as desert you can select how much cities you want in a world and if you also want the Schematic  Very Happy

Yeah but it most likely will overwrite someones house or work if we used that, difficult enough already doing it manually.

Cool mod, but would cause a lot of problems and is too unpredictable
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Post by Spookster Sat Apr 12, 2014 12:56 pm

ShadowScale wrote:
HappySpookster wrote:I found something!

http://www.minecraftforum.net/topic/357201-mace-v1112-random-cities-generator/

It makes random city's  Very Happy  with options such as desert you can select how much cities you want in a world and if you also want the Schematic  Very Happy

Yeah but it most likely will overwrite someones house or work if we used that, difficult enough already doing it manually.

Cool mod, but would cause a lot of problems and is too unpredictable

Plot twist ITS NOT A MOD!

Its a program that creates a world with cities =P and you can activate the Schematic function so it creates the world and every city that was generated gets a schematic that will be placed in the save file of that cetain world
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Post by Ciabatta Sat Apr 12, 2014 2:27 pm

ShadowScale wrote:
Ciabatta wrote:I dont know how to talk pirate...

It be easy t' talk pirate when you use t' pirate translator I discovered while surfin' t' web.
And aye this be a thing.

You kind o' talk a little pirate already, by sayin' aye instead o' yes.  pirat

http://www.talklikeapirate.com/translator.html

Lol, but I use "aye" to be cuuuuuuuuuuuute.  XD

[I use it as one would use "hai" in Japanese]  :3
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Post by Ciabatta Sat Apr 12, 2014 2:30 pm

HappySpookster wrote:I found something!

http://www.minecraftforum.net/topic/357201-mace-v1112-random-cities-generator/

It makes random city's  Very Happy  with options such as desert you can select how much cities you want in a world and if you also want the Schematic  Very Happy

Oh GAWD, why do programmers insist on using that POS Microsoft .Net programming language. T_T

But that aside, this looks interesting, at least as far as starter cities to populate all throughout the world (not unlike the Better Dungeons or Ruins mod places I plan to sprinkle about.

I'd have to check it out, or maybe someone can try it and shoot me a sample schematic of one of these towns to see how it looks like.  Itmay be a bit odd, but the fact it's procedurally-generated interests me since that way no one can say we just hock other people's builds into our server -- all of these would be unique builds.

I would limit it to small cities and towns, though,  I'd hate for this to make people feel like they couldn't/should build things of their own.  Wink
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