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Blaze farm "fixing" EmptySun May 24, 2020 10:02 am by Spookster

» Yep, it's about Gulliver.
Blaze farm "fixing" EmptySat May 23, 2020 5:17 pm by bryceio

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Blaze farm "fixing" EmptySat May 23, 2020 4:44 pm by Spookster

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Blaze farm "fixing" EmptyFri Jul 19, 2019 2:55 am by Spookster

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Blaze farm "fixing" EmptyThu Mar 29, 2018 3:41 pm by bryceio

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Blaze farm "fixing" EmptyFri Jun 16, 2017 2:03 pm by Spookster

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» FML error help
Blaze farm "fixing" EmptyFri May 26, 2017 10:37 pm by bryceio


Blaze farm "fixing"

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Blaze farm "fixing" Empty Blaze farm "fixing"

Post by bryceio Mon Feb 02, 2015 6:50 pm

Either someone here is trying to make everything hard on me, or someone is trying to "fix" something that isn't broken. It seems that about once a month, I come on to find some alteration to the blaze farm that makes it impossible to use, so I kindly ask whoever is doing this to stop.
bryceio
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Post by Raddaman8000 Mon Feb 02, 2015 8:41 pm

Well, it seems the problem's mainly fixed, except for one thing. Tiny blazes spawn like crazy. So Cia's planning on changing the spawner to not spawn any tiny blazes. Also, get used to a single button for opening and closing the gate. Razz
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Post by Ciabatta Tue Feb 03, 2015 11:18 am

Okay, I think this blasted hunk-of-junk thing is operational again, and the spawner is now set to spit out only 1x blazes.  That's really the only thing I did, I don't understand what all the rest of the machinery inside does, but hopefully that will settle everything of concern. Wink
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Post by bryceio Wed Feb 04, 2015 5:35 pm

Thanks Cia.
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